class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('block', 'assets/sprites/crate32.png'); this.load.image('ice', 'assets/sprites/block-ice.png'); this.load.image('be', 'assets/sprites/beball1.png'); } create () { this.player = this.physics.add.sprite(400, 300, 'be'); this.player.setCollideWorldBounds(true); this.player.setPushable(false); const boxes = []; for (let i = 0; i < 16; i++) { const x = Phaser.Math.Between(0, 800); const y = Phaser.Math.Between(0, 600); const box = this.physics.add.image(x, y, 'block'); box.setCollideWorldBounds(true); // box.setDrag(1000); box.body.slideFactor.set(0, 0); boxes.push(box); } for (let i = 0; i < 16; i++) { const x = Phaser.Math.Between(0, 800); const y = Phaser.Math.Between(0, 600); const box = this.physics.add.image(x, y, 'ice').setScale(0.125); box.setCollideWorldBounds(true); box.setDrag(100); box.setBounce(1); boxes.push(box); } let playerIsNPC = false; this.cursors = this.input.keyboard.createCursorKeys(); this.physics.add.collider(this.player, boxes, null, (player, box) => { if (playerIsNPC) { box.setPushable(false); } else { box.setPushable(true); } return true; }); this.input.on('pointerdown', () => { playerIsNPC = !playerIsNPC; if (playerIsNPC) { this.player.setTint(0xff0000); } else { this.player.clearTint(); } }); } update () { this.player.setVelocity(0, 0); if (this.cursors.left.isDown) { this.player.setVelocityX(-200); } else if (this.cursors.right.isDown) { this.player.setVelocityX(200); } if (this.cursors.up.isDown) { this.player.setVelocityY(-200); } else if (this.cursors.down.isDown) { this.player.setVelocityY(200); } } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', physics: { default: 'arcade', arcade: { gravity: { y: 0 }, debug: true } }, scene: Example }; const game = new Phaser.Game(config);
Scan to open on your mobile device
class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('block', 'assets/sprites/crate32.png'); this.load.image('ice', 'assets/sprites/block-ice.png'); this.load.image('be', 'assets/sprites/beball1.png'); } create () { this.player = this.physics.add.sprite(400, 300, 'be'); this.player.setCollideWorldBounds(true); this.player.setPushable(false); const boxes = []; for (let i = 0; i < 16; i++) { const x = Phaser.Math.Between(0, 800); const y = Phaser.Math.Between(0, 600); const box = this.physics.add.image(x, y, 'block'); box.setCollideWorldBounds(true); // box.setDrag(1000); box.body.slideFactor.set(0, 0); boxes.push(box); } for (let i = 0; i < 16; i++) { const x = Phaser.Math.Between(0, 800); const y = Phaser.Math.Between(0, 600); const box = this.physics.add.image(x, y, 'ice').setScale(0.125); box.setCollideWorldBounds(true); box.setDrag(100); box.setBounce(1); boxes.push(box); } let playerIsNPC = false; this.cursors = this.input.keyboard.createCursorKeys(); this.physics.add.collider(this.player, boxes, null, (player, box) => { if (playerIsNPC) { box.setPushable(false); } else { box.setPushable(true); } return true; }); this.input.on('pointerdown', () => { playerIsNPC = !playerIsNPC; if (playerIsNPC) { this.player.setTint(0xff0000); } else { this.player.clearTint(); } }); } update () { this.player.setVelocity(0, 0); if (this.cursors.left.isDown) { this.player.setVelocityX(-200); } else if (this.cursors.right.isDown) { this.player.setVelocityX(200); } if (this.cursors.up.isDown) { this.player.setVelocityY(-200); } else if (this.cursors.down.isDown) { this.player.setVelocityY(200); } } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', physics: { default: 'arcade', arcade: { gravity: { y: 0 }, debug: true } }, scene: Example }; const game = new Phaser.Game(config);