class Example extends Phaser.Scene { cursor; graphics; group; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('block', 'assets/sprites/block.png'); this.load.image('cursor', 'assets/sprites/drawcursor.png'); } create () { this.group = this.physics.add.group({ defaultKey: 'block', bounceX: 1, bounceY: 1, collideWorldBounds: true }); this.group.create(100, 200).setVelocity(100, 200); this.group.create(500, 200).setVelocity(-100, -100); this.group.create(300, 400).setVelocity(60, 100); this.group.create(600, 300).setVelocity(-30, -50); this.graphics = this.add.graphics(); this.cursor = this.add.image(400, 300, 'cursor'); this.input.on('pointermove', pointer => { this.cursor.copyPosition(pointer); }); } update () { const closest = this.physics.closest(this.cursor); const furthest = this.physics.furthest(this.cursor); this.graphics.clear() .lineStyle(2, 0xff3300) .lineBetween(closest.center.x, closest.center.y, this.cursor.x, this.cursor.y) .lineStyle(2, 0x0099ff) .lineBetween(furthest.center.x, furthest.center.y, this.cursor.x, this.cursor.y); } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', physics: { default: 'arcade', arcade: { debug: false } }, scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { cursor; graphics; group; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('block', 'assets/sprites/block.png'); this.load.image('cursor', 'assets/sprites/drawcursor.png'); } create () { this.group = this.physics.add.group({ defaultKey: 'block', bounceX: 1, bounceY: 1, collideWorldBounds: true }); this.group.create(100, 200).setVelocity(100, 200); this.group.create(500, 200).setVelocity(-100, -100); this.group.create(300, 400).setVelocity(60, 100); this.group.create(600, 300).setVelocity(-30, -50); this.graphics = this.add.graphics(); this.cursor = this.add.image(400, 300, 'cursor'); this.input.on('pointermove', pointer => { this.cursor.copyPosition(pointer); }); } update () { const closest = this.physics.closest(this.cursor); const furthest = this.physics.furthest(this.cursor); this.graphics.clear() .lineStyle(2, 0xff3300) .lineBetween(closest.center.x, closest.center.y, this.cursor.x, this.cursor.y) .lineStyle(2, 0x0099ff) .lineBetween(furthest.center.x, furthest.center.y, this.cursor.x, this.cursor.y); } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', physics: { default: 'arcade', arcade: { debug: false } }, scene: Example }; const game = new Phaser.Game(config);