class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('crate', 'assets/sprites/crate32.png'); } create () { this.physics.world.checkCollision.up = false; const group = this.physics.add.group({ bounceY: 0.5, collideWorldBounds: true, dragY: 30, frameQuantity: 18, key: 'crate', setXY: { x: 200, y: 0, stepX: 16, stepY: -64 }, velocityY: 300 }); group.shuffle(); for (const crate of group.getChildren()) { crate.body.customSeparateY = true; } this.physics.add.collider(group, group, function (gameObject1, gameObject2) { const b1 = gameObject1.body; const b2 = gameObject2.body; if (b1.y > b2.y) { b2.y += (b1.top - b2.bottom); b2.stop(); } else { b1.y += (b2.top - b1.bottom); b1.stop(); } }); } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', physics: { default: 'arcade', arcade: { debug: false, fps: 60, gravity: { y: 600 } } }, scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('crate', 'assets/sprites/crate32.png'); } create () { this.physics.world.checkCollision.up = false; const group = this.physics.add.group({ bounceY: 0.5, collideWorldBounds: true, dragY: 30, frameQuantity: 18, key: 'crate', setXY: { x: 200, y: 0, stepX: 16, stepY: -64 }, velocityY: 300 }); group.shuffle(); for (const crate of group.getChildren()) { crate.body.customSeparateY = true; } this.physics.add.collider(group, group, function (gameObject1, gameObject2) { const b1 = gameObject1.body; const b2 = gameObject2.body; if (b1.y > b2.y) { b2.y += (b1.top - b2.bottom); b2.stop(); } else { b1.y += (b2.top - b1.bottom); b1.stop(); } }); } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', physics: { default: 'arcade', arcade: { debug: false, fps: 60, gravity: { y: 600 } } }, scene: Example }; const game = new Phaser.Game(config);