class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('block', 'assets/sprites/block.png'); } create () { this.physics.add.image(100, 100, 'block').setVelocityX(100).setDragX(10); this.physics.add.image(100, 200, 'block').setVelocityX(100).setDragX(20); this.physics.add.image(100, 300, 'block').setVelocityX(100).setDragX(50); this.physics.add.image(100, 400, 'block').setVelocityX(100).setDragX(100); this.physics.add.image(100, 500, 'block').setVelocityX(100).setDragX(1000); for (const body of this.physics.world.bodies.getArray()) { const { drag, velocity } = body; console.log('Body will stop after %.3f seconds', velocity.x / drag.x); } } update () { for (const body of this.physics.world.bodies.getArray()) { body.debugBodyColor = body.speed > 0 ? 0x00ff00 : 0xff0000; } } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', physics: { default: 'arcade', arcade: { debug: true } }, scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('block', 'assets/sprites/block.png'); } create () { this.physics.add.image(100, 100, 'block').setVelocityX(100).setDragX(10); this.physics.add.image(100, 200, 'block').setVelocityX(100).setDragX(20); this.physics.add.image(100, 300, 'block').setVelocityX(100).setDragX(50); this.physics.add.image(100, 400, 'block').setVelocityX(100).setDragX(100); this.physics.add.image(100, 500, 'block').setVelocityX(100).setDragX(1000); for (const body of this.physics.world.bodies.getArray()) { const { drag, velocity } = body; console.log('Body will stop after %.3f seconds', velocity.x / drag.x); } } update () { for (const body of this.physics.world.bodies.getArray()) { body.debugBodyColor = body.speed > 0 ? 0x00ff00 : 0xff0000; } } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', physics: { default: 'arcade', arcade: { debug: true } }, scene: Example }; const game = new Phaser.Game(config);