class Example extends Phaser.Scene { cursors; dragon; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('clouds', 'assets/skies/clouds.png'); this.load.spritesheet('dragon', 'assets/sprites/stormlord-dragon96x64.png', { frameWidth: 96, frameHeight: 64 }); } create () { this.anims.create({ key: 'right', frames: this.anims.generateFrameNumbers('dragon', { start: 0, end: 5 }), frameRate: 12, repeat: -1 }); this.anims.create({ key: 'left', frames: this.anims.generateFrameNumbers('dragon', { start: 6, end: 11 }), frameRate: 12, repeat: -1 }); this.add.image(400, 400, 'clouds'); this.dragon = this.physics.add.sprite(400, 300, 'dragon') .play('right') .setBounce(0.2, 0.2) .setCollideWorldBounds(true) .setDrag(300, 300) .setMaxVelocity(600, 600) .setGravity(0, 450); this.cursors = this.input.keyboard.createCursorKeys(); } update () { const { left, right, up, down } = this.cursors; this.dragon.setAcceleration(0, 0); if (left.isDown) { this.dragon.setAccelerationX(-600); } else if (right.isDown) { this.dragon.setAccelerationX(600); } if (up.isDown) { this.dragon.setAccelerationY(-600); } else if (down.isDown) { this.dragon.setAccelerationY(600); } const { x } = this.dragon.body.velocity; if (x < 0) { this.dragon.play('left', true); } else if (x > 0) { this.dragon.play('right', true); } } } const config = { type: Phaser.AUTO, width: 800, height: 600, pixelArt: true, parent: 'phaser-example', physics: { default: 'arcade', arcade: { debug: false } }, scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { cursors; dragon; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('clouds', 'assets/skies/clouds.png'); this.load.spritesheet('dragon', 'assets/sprites/stormlord-dragon96x64.png', { frameWidth: 96, frameHeight: 64 }); } create () { this.anims.create({ key: 'right', frames: this.anims.generateFrameNumbers('dragon', { start: 0, end: 5 }), frameRate: 12, repeat: -1 }); this.anims.create({ key: 'left', frames: this.anims.generateFrameNumbers('dragon', { start: 6, end: 11 }), frameRate: 12, repeat: -1 }); this.add.image(400, 400, 'clouds'); this.dragon = this.physics.add.sprite(400, 300, 'dragon') .play('right') .setBounce(0.2, 0.2) .setCollideWorldBounds(true) .setDrag(300, 300) .setMaxVelocity(600, 600) .setGravity(0, 450); this.cursors = this.input.keyboard.createCursorKeys(); } update () { const { left, right, up, down } = this.cursors; this.dragon.setAcceleration(0, 0); if (left.isDown) { this.dragon.setAccelerationX(-600); } else if (right.isDown) { this.dragon.setAccelerationX(600); } if (up.isDown) { this.dragon.setAccelerationY(-600); } else if (down.isDown) { this.dragon.setAccelerationY(600); } const { x } = this.dragon.body.velocity; if (x < 0) { this.dragon.play('left', true); } else if (x > 0) { this.dragon.play('right', true); } } } const config = { type: Phaser.AUTO, width: 800, height: 600, pixelArt: true, parent: 'phaser-example', physics: { default: 'arcade', arcade: { debug: false } }, scene: Example }; const game = new Phaser.Game(config);