class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('atari', 'assets/sprites/atari130xe.png');
this.load.image('diamond', 'assets/sprites/diamond.png');
}
create ()
{
// An "immovable" body never separates or bounces during a collision.
// It can still move by velocity.
const atari = this.physics.add.image(400, 300, 'atari')
.setBounce(1, 1)
.setCollideWorldBounds(true)
.setImmovable(true)
.setVelocity(200, 100);
const gems = this.physics.add.group({
key: 'diamond',
quantity: 24,
collideWorldBounds: true
});
Phaser.Actions.PlaceOnCircle(gems.getChildren(), new Phaser.Geom.Circle(400, 300, 200));
this.physics.add.collider(atari, gems);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: { debug: false }
},
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('atari', 'assets/sprites/atari130xe.png');
this.load.image('diamond', 'assets/sprites/diamond.png');
}
create ()
{
// An "immovable" body never separates or bounces during a collision.
// It can still move by velocity.
const atari = this.physics.add.image(400, 300, 'atari')
.setBounce(1, 1)
.setCollideWorldBounds(true)
.setImmovable(true)
.setVelocity(200, 100);
const gems = this.physics.add.group({
key: 'diamond',
quantity: 24,
collideWorldBounds: true
});
Phaser.Actions.PlaceOnCircle(gems.getChildren(), new Phaser.Geom.Circle(400, 300, 200));
this.physics.add.collider(atari, gems);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: { debug: false }
},
scene: Example
};
const game = new Phaser.Game(config);