class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('block', 'assets/sprites/block.png'); this.load.image('clown', 'assets/sprites/clown.png'); this.load.image('cursor', 'assets/sprites/drawcursor.png'); } create () { const blocks = this.physics.add.group({key: 'block', frameQuantity: 6, setXY: { x: 100, y: 400, stepX: 100 }}); const clown = this.physics.add.image(200, 300, 'clown'); const cursor = this.add.image(0, 0, 'cursor').setVisible(false); this.input.on('pointermove', (pointer) => { cursor.setVisible(true).copyPosition(pointer); // Move at 240 px/s this.physics.moveToObject(clown, pointer, 240); for (const block of blocks.getChildren()) { // Move at 120 px/s this.physics.moveToObject(block, pointer, 120); } }); } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', physics: { default: 'arcade', arcade: { debug: true } }, scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('block', 'assets/sprites/block.png'); this.load.image('clown', 'assets/sprites/clown.png'); this.load.image('cursor', 'assets/sprites/drawcursor.png'); } create () { const blocks = this.physics.add.group({key: 'block', frameQuantity: 6, setXY: { x: 100, y: 400, stepX: 100 }}); const clown = this.physics.add.image(200, 300, 'clown'); const cursor = this.add.image(0, 0, 'cursor').setVisible(false); this.input.on('pointermove', (pointer) => { cursor.setVisible(true).copyPosition(pointer); // Move at 240 px/s this.physics.moveToObject(clown, pointer, 240); for (const block of blocks.getChildren()) { // Move at 120 px/s this.physics.moveToObject(block, pointer, 120); } }); } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', physics: { default: 'arcade', arcade: { debug: true } }, scene: Example }; const game = new Phaser.Game(config);