class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('atari', 'assets/sprites/atari130xe.png'); this.load.image('ball', 'assets/sprites/shinyball.png'); this.load.image('mushroom', 'assets/sprites/mushroom2.png'); } create () { const atari = this.physics.add.image(250, 200, 'atari'); const sprite = this.physics.add.image(400, 300, 'mushroom') .setVelocity(100, 200) .setBounce(1, 1) .setCollideWorldBounds(true) .setGravityY(200); // This enables the world 'overlap' event, which will be detected by the collider below. sprite.body.onOverlap = true; const balls = this.physics.add.staticGroup({ key: 'ball', frameQuantity: 30 }); Phaser.Actions.PlaceOnRectangle( balls.getChildren(), new Phaser.Geom.Rectangle(84, 84, 616, 416) ); // Static bodies must be updated manually if their parent game objects are moved. balls.refresh(); this.physics.add.overlap(sprite, atari); this.physics.add.overlap(sprite, balls); this.physics.world.on('overlap', (gameObject1, gameObject2, body1, body2) => { gameObject1.setAlpha(0.5); gameObject2.setAlpha(0.5); }); } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', physics: { default: 'arcade', arcade: { debug: false } }, scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('atari', 'assets/sprites/atari130xe.png'); this.load.image('ball', 'assets/sprites/shinyball.png'); this.load.image('mushroom', 'assets/sprites/mushroom2.png'); } create () { const atari = this.physics.add.image(250, 200, 'atari'); const sprite = this.physics.add.image(400, 300, 'mushroom') .setVelocity(100, 200) .setBounce(1, 1) .setCollideWorldBounds(true) .setGravityY(200); // This enables the world 'overlap' event, which will be detected by the collider below. sprite.body.onOverlap = true; const balls = this.physics.add.staticGroup({ key: 'ball', frameQuantity: 30 }); Phaser.Actions.PlaceOnRectangle( balls.getChildren(), new Phaser.Geom.Rectangle(84, 84, 616, 416) ); // Static bodies must be updated manually if their parent game objects are moved. balls.refresh(); this.physics.add.overlap(sprite, atari); this.physics.add.overlap(sprite, balls); this.physics.world.on('overlap', (gameObject1, gameObject2, body1, body2) => { gameObject1.setAlpha(0.5); gameObject2.setAlpha(0.5); }); } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', physics: { default: 'arcade', arcade: { debug: false } }, scene: Example }; const game = new Phaser.Game(config);