class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('atari', 'assets/sprites/atari800.png'); this.load.image('chunk', 'assets/sprites/chunk.png'); } create () { const atari = this.physics.add.image(400, 300, 'atari') .setAngularVelocity(30); atari.setBodySize(280, 280); const chunks = this.physics.add.group({ key: 'chunk', quantity: 240, bounceX: 1, bounceY: 1, collideWorldBounds: true, velocityX: 100, velocityY: 100 }); Phaser.Actions.RandomRectangle(chunks.getChildren(), { x: 0, y: 0, width: 800, height: 100 }); const atariRect = new Phaser.Geom.Rectangle(0, 0, atari.width, atari.height); this.physics.add.overlap( atari, chunks, null, function process (_atari, chunk) { const { x, y } = _atari.getLocalPoint(chunk.body.center.x, chunk.body.center.y); return atariRect.contains(x, y); } ); } update () { for (const body of this.physics.world.bodies.getArray()) { body.debugBodyColor = body.touching.none ? 0x00ff00 : 0xff0000; } } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', physics: { default: 'arcade', arcade: { debug: true, debugShowVelocity: false } }, scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('atari', 'assets/sprites/atari800.png'); this.load.image('chunk', 'assets/sprites/chunk.png'); } create () { const atari = this.physics.add.image(400, 300, 'atari') .setAngularVelocity(30); atari.setBodySize(280, 280); const chunks = this.physics.add.group({ key: 'chunk', quantity: 240, bounceX: 1, bounceY: 1, collideWorldBounds: true, velocityX: 100, velocityY: 100 }); Phaser.Actions.RandomRectangle(chunks.getChildren(), { x: 0, y: 0, width: 800, height: 100 }); const atariRect = new Phaser.Geom.Rectangle(0, 0, atari.width, atari.height); this.physics.add.overlap( atari, chunks, null, function process (_atari, chunk) { const { x, y } = _atari.getLocalPoint(chunk.body.center.x, chunk.body.center.y); return atariRect.contains(x, y); } ); } update () { for (const body of this.physics.world.bodies.getArray()) { body.debugBodyColor = body.touching.none ? 0x00ff00 : 0xff0000; } } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', physics: { default: 'arcade', arcade: { debug: true, debugShowVelocity: false } }, scene: Example }; const game = new Phaser.Game(config);