class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('mushroom', 'assets/sprites/mushroom2.png');
}
create ()
{
const sprite1 = this.physics.add.image(100, 100, 'mushroom');
const sprite2 = this.physics.add.image(400, 100, 'mushroom');
sprite1.setVelocity(100, 200).setBounce(1, 1).setCollideWorldBounds(true);
sprite2.setVelocity(100, 200).setBounce(1, 1).setCollideWorldBounds(true);
this.physics.add.collider(sprite1, sprite2);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: {
gravity: { y: 200 },
debug: true
}
},
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('mushroom', 'assets/sprites/mushroom2.png');
}
create ()
{
const sprite1 = this.physics.add.image(100, 100, 'mushroom');
const sprite2 = this.physics.add.image(400, 100, 'mushroom');
sprite1.setVelocity(100, 200).setBounce(1, 1).setCollideWorldBounds(true);
sprite2.setVelocity(100, 200).setBounce(1, 1).setCollideWorldBounds(true);
this.physics.add.collider(sprite1, sprite2);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: {
gravity: { y: 200 },
debug: true
}
},
scene: Example
};
const game = new Phaser.Game(config);