class Example extends Phaser.Scene { text; graphics; block; atari; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('block', 'assets/sprites/block.png'); this.load.image('flower', 'assets/sprites/flower-exo.png'); this.load.image('atari', 'assets/sprites/atari800.png'); } create () { this.atari = this.physics.add.image(400, 300, 'atari'); this.atari.body.setAllowGravity(false); this.atari.body.setImmovable(true); this.block = this.physics.add.image(0, 0, 'block'); this.block.setVelocity(200, 200); this.block.setBounce(1, 1); this.block.setCollideWorldBounds(true); this.graphics = this.add.graphics(); this.text = this.add.text(0, 0, '-'); // During a Body vs. Body collision or overlap both become 'touching'. // It's easier to see during an overlap: this.physics.add.overlap(this.atari, this.block); } update () { this.graphics.clear(); this.draw(this.atari); this.draw(this.block); this.text.setText([ 'Box:', '', JSON.stringify( Phaser.Utils.Objects.Pick(this.block.body, [ 'blocked', 'touching', 'embedded' ]), null, 2 ) ]); } draw (gameObject) { this.graphics.lineStyle(5, 0xffff00, 0.8); this.drawEdges(gameObject.body, gameObject.body.touching); this.graphics.lineStyle(5, 0xff0000, 0.8); this.drawEdges(gameObject.body, gameObject.body.blocked); } drawEdges (body, edges) { if (edges.left) { this.graphics.lineBetween(body.left, body.top, body.left, body.bottom); } if (edges.up) { this.graphics.lineBetween(body.left, body.top, body.right, body.top); } if (edges.right) { this.graphics.lineBetween(body.right, body.top, body.right, body.bottom); } if (edges.down) { this.graphics.lineBetween(body.left, body.bottom, body.right, body.bottom); } } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', physics: { default: 'arcade', arcade: { gravity: { y: 200 } } }, scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { text; graphics; block; atari; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('block', 'assets/sprites/block.png'); this.load.image('flower', 'assets/sprites/flower-exo.png'); this.load.image('atari', 'assets/sprites/atari800.png'); } create () { this.atari = this.physics.add.image(400, 300, 'atari'); this.atari.body.setAllowGravity(false); this.atari.body.setImmovable(true); this.block = this.physics.add.image(0, 0, 'block'); this.block.setVelocity(200, 200); this.block.setBounce(1, 1); this.block.setCollideWorldBounds(true); this.graphics = this.add.graphics(); this.text = this.add.text(0, 0, '-'); // During a Body vs. Body collision or overlap both become 'touching'. // It's easier to see during an overlap: this.physics.add.overlap(this.atari, this.block); } update () { this.graphics.clear(); this.draw(this.atari); this.draw(this.block); this.text.setText([ 'Box:', '', JSON.stringify( Phaser.Utils.Objects.Pick(this.block.body, [ 'blocked', 'touching', 'embedded' ]), null, 2 ) ]); } draw (gameObject) { this.graphics.lineStyle(5, 0xffff00, 0.8); this.drawEdges(gameObject.body, gameObject.body.touching); this.graphics.lineStyle(5, 0xff0000, 0.8); this.drawEdges(gameObject.body, gameObject.body.blocked); } drawEdges (body, edges) { if (edges.left) { this.graphics.lineBetween(body.left, body.top, body.left, body.bottom); } if (edges.up) { this.graphics.lineBetween(body.left, body.top, body.right, body.top); } if (edges.right) { this.graphics.lineBetween(body.right, body.top, body.right, body.bottom); } if (edges.down) { this.graphics.lineBetween(body.left, body.bottom, body.right, body.bottom); } } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', physics: { default: 'arcade', arcade: { gravity: { y: 200 } } }, scene: Example }; const game = new Phaser.Game(config);