class Example extends Phaser.Scene { cursors; player; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('block', 'assets/sprites/block.png'); this.load.image('sky', 'src/games/firstgame/assets/sky.png'); this.load.image('ground', 'src/games/firstgame/assets/platform.png'); this.load.image('star', 'src/games/firstgame/assets/star.png'); this.load.spritesheet('dude', 'src/games/firstgame/assets/dude.png', { frameWidth: 32, frameHeight: 48 }); } create () { this.createAnims(); this.physics.world.checkCollision.up = false; this.physics.world.checkCollision.down = false; this.add.image(400, 300, 'sky'); const platforms = this.physics.add.group({ defaultKey: 'ground' }); platforms.create(400, 500); platforms.create(450, 400); platforms.create(500, 300); platforms.create(550, 200); platforms.create(600, 100); for (const platform of platforms.getChildren()) { platform.body.immovable = true; platform.body.moves = false; } const block = this.physics.add.staticImage(100, 300, 'block'); this.player = this.physics.add.sprite(100, 150, 'dude'); this.player.setBounce(0.2); this.player.setCollideWorldBounds(true); this.cursors = this.input.keyboard.createCursorKeys(); const stars = this.physics.add.group({ allowGravity: false, bounceX: 1, bounceY: 1, velocityY: 50 }); stars.createMultiple([ { key: 'star', quantity: 6, setXY: { x: 450, y: 150, stepX: 50, stepY: 5 } }, { key: 'star', quantity: 6, setXY: { x: 400, y: 250, stepX: 50, stepY: 5 } }, { key: 'star', quantity: 6, setXY: { x: 350, y: 350, stepX: 50, stepY: 5 } } ]); this.physics.add.collider(this.player, platforms, (player, platform) => { platform.body.moves = true; platform.body.checkCollision.none = true; }); this.physics.add.collider(this.player, block); this.physics.add.collider(stars, platforms); this.physics.add.overlap(this.player, stars, this.collectStar, null, this); } update () { const { left, right, up } = this.cursors; if (left.isDown) { this.player.setVelocityX(-150); this.player.anims.play('left', true); } else if (right.isDown) { this.player.setVelocityX(150); this.player.anims.play('right', true); } else { this.player.setVelocityX(0); this.player.anims.play('turn'); } if (up.isDown && this.player.body.onFloor()) { this.player.setVelocityY(-300); } } collectStar (player, star) { star.disableBody(true, true); } createAnims () { this.anims.create({ key: 'left', frames: this.anims.generateFrameNumbers('dude', { start: 0, end: 3 }), frameRate: 10, repeat: -1 }); this.anims.create({ key: 'turn', frames: [ { key: 'dude', frame: 4 } ], frameRate: 20 }); this.anims.create({ key: 'right', frames: this.anims.generateFrameNumbers('dude', { start: 5, end: 8 }), frameRate: 10, repeat: -1 }); } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', physics: { default: 'arcade', arcade: { debug: false, gravity: { y: 300 } } }, scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { cursors; player; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('block', 'assets/sprites/block.png'); this.load.image('sky', 'src/games/firstgame/assets/sky.png'); this.load.image('ground', 'src/games/firstgame/assets/platform.png'); this.load.image('star', 'src/games/firstgame/assets/star.png'); this.load.spritesheet('dude', 'src/games/firstgame/assets/dude.png', { frameWidth: 32, frameHeight: 48 }); } create () { this.createAnims(); this.physics.world.checkCollision.up = false; this.physics.world.checkCollision.down = false; this.add.image(400, 300, 'sky'); const platforms = this.physics.add.group({ defaultKey: 'ground' }); platforms.create(400, 500); platforms.create(450, 400); platforms.create(500, 300); platforms.create(550, 200); platforms.create(600, 100); for (const platform of platforms.getChildren()) { platform.body.immovable = true; platform.body.moves = false; } const block = this.physics.add.staticImage(100, 300, 'block'); this.player = this.physics.add.sprite(100, 150, 'dude'); this.player.setBounce(0.2); this.player.setCollideWorldBounds(true); this.cursors = this.input.keyboard.createCursorKeys(); const stars = this.physics.add.group({ allowGravity: false, bounceX: 1, bounceY: 1, velocityY: 50 }); stars.createMultiple([ { key: 'star', quantity: 6, setXY: { x: 450, y: 150, stepX: 50, stepY: 5 } }, { key: 'star', quantity: 6, setXY: { x: 400, y: 250, stepX: 50, stepY: 5 } }, { key: 'star', quantity: 6, setXY: { x: 350, y: 350, stepX: 50, stepY: 5 } } ]); this.physics.add.collider(this.player, platforms, (player, platform) => { platform.body.moves = true; platform.body.checkCollision.none = true; }); this.physics.add.collider(this.player, block); this.physics.add.collider(stars, platforms); this.physics.add.overlap(this.player, stars, this.collectStar, null, this); } update () { const { left, right, up } = this.cursors; if (left.isDown) { this.player.setVelocityX(-150); this.player.anims.play('left', true); } else if (right.isDown) { this.player.setVelocityX(150); this.player.anims.play('right', true); } else { this.player.setVelocityX(0); this.player.anims.play('turn'); } if (up.isDown && this.player.body.onFloor()) { this.player.setVelocityY(-300); } } collectStar (player, star) { star.disableBody(true, true); } createAnims () { this.anims.create({ key: 'left', frames: this.anims.generateFrameNumbers('dude', { start: 0, end: 3 }), frameRate: 10, repeat: -1 }); this.anims.create({ key: 'turn', frames: [ { key: 'dude', frame: 4 } ], frameRate: 20 }); this.anims.create({ key: 'right', frames: this.anims.generateFrameNumbers('dude', { start: 5, end: 8 }), frameRate: 10, repeat: -1 }); } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', physics: { default: 'arcade', arcade: { debug: false, gravity: { y: 300 } } }, scene: Example }; const game = new Phaser.Game(config);