class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('sun', 'assets/tests/space/sun.png'); this.load.image('alien', 'assets/sprites/space-baddie.png'); } create () { this.matter.world.setBounds(); this.matter.add.imageStack('alien', null, 0, 500, 50, 2, 0, 0, { mass: 1, ignorePointer: true }); const sun = this.matter.add.image(400, 200, 'sun', null, { shape: { type: 'circle', radius: 64 }, attractors: [ (bodyA, bodyB) => ({ x: (bodyA.position.x - bodyB.position.x) * 0.000001, y: (bodyA.position.y - bodyB.position.y) * 0.000001 }) ] }); this.matter.add.mouseSpring(); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#000000', parent: 'phaser-example', physics: { default: 'matter', matter: { gravity: { scale: 0 }, } }, scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('sun', 'assets/tests/space/sun.png'); this.load.image('alien', 'assets/sprites/space-baddie.png'); } create () { this.matter.world.setBounds(); this.matter.add.imageStack('alien', null, 0, 500, 50, 2, 0, 0, { mass: 1, ignorePointer: true }); const sun = this.matter.add.image(400, 200, 'sun', null, { shape: { type: 'circle', radius: 64 }, attractors: [ (bodyA, bodyB) => ({ x: (bodyA.position.x - bodyB.position.x) * 0.000001, y: (bodyA.position.y - bodyB.position.y) * 0.000001 }) ] }); this.matter.add.mouseSpring(); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#000000', parent: 'phaser-example', physics: { default: 'matter', matter: { gravity: { scale: 0 }, } }, scene: Example }; const game = new Phaser.Game(config);