class Example extends Phaser.Scene { create () { this.matter.world.setBounds(); this.matter.add.rectangle(200, 200, 100, 100, { chamfer: { radius: 20 } }); this.matter.add.rectangle(300, 200, 100, 100, { chamfer: { radius: [ 90, 0, 0, 0 ] } }); this.matter.add.rectangle(400, 200, 200, 200, { chamfer: { radius: [ 150, 20, 40, 20 ] } }); this.matter.add.rectangle(200, 200, 200, 200, { chamfer: { radius: [ 150, 20, 150, 20 ] } }); this.matter.add.rectangle(300, 200, 200, 50, { chamfer: { radius: [ 25, 25, 0, 0 ] } }); this.matter.add.polygon(200, 100, 8, 80, { chamfer: { radius: 30 } }); this.matter.add.polygon(300, 100, 5, 80, { chamfer: { radius: [ 10, 40, 20, 40, 10 ] } }); this.matter.add.polygon(400, 200, 3, 50, { chamfer: { radius: [ 20, 0, 20 ] } }); this.matter.add.mouseSpring(); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#000000', parent: 'phaser-example', physics: { default: 'matter', matter: { gravity: { y: 0 }, debug: true } }, scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { create () { this.matter.world.setBounds(); this.matter.add.rectangle(200, 200, 100, 100, { chamfer: { radius: 20 } }); this.matter.add.rectangle(300, 200, 100, 100, { chamfer: { radius: [ 90, 0, 0, 0 ] } }); this.matter.add.rectangle(400, 200, 200, 200, { chamfer: { radius: [ 150, 20, 40, 20 ] } }); this.matter.add.rectangle(200, 200, 200, 200, { chamfer: { radius: [ 150, 20, 150, 20 ] } }); this.matter.add.rectangle(300, 200, 200, 50, { chamfer: { radius: [ 25, 25, 0, 0 ] } }); this.matter.add.polygon(200, 100, 8, 80, { chamfer: { radius: 30 } }); this.matter.add.polygon(300, 100, 5, 80, { chamfer: { radius: [ 10, 40, 20, 40, 10 ] } }); this.matter.add.polygon(400, 200, 3, 50, { chamfer: { radius: [ 20, 0, 20 ] } }); this.matter.add.mouseSpring(); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#000000', parent: 'phaser-example', physics: { default: 'matter', matter: { gravity: { y: 0 }, debug: true } }, scene: Example }; const game = new Phaser.Game(config);