class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('triangle', 'assets/sprites/triangle.png');
this.load.image('platform', 'assets/sprites/platform.png');
}
create ()
{
const shapes = {
triangle: [
[ {x: 99,y: 79}, {x: 77,y: 118}, {x: 124,y: 118} ]
]
};
const triangle = this.matter.add.sprite(400, 100, 'triangle', null, {
shape: { type: 'fromVerts', verts: shapes.triangle },
render: { sprite: { xOffset: 0.30, yOffset: 0.15 } }
});
triangle.setAngle(16);
triangle.setBounce(0.9);
this.matter.add.image(400, 550, 'platform', null, { isStatic: true });
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#1b1464',
parent: 'phaser-example',
physics: {
default: 'matter',
matter: {
gravity: { y: 0.6 },
debug: true
}
},
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('triangle', 'assets/sprites/triangle.png');
this.load.image('platform', 'assets/sprites/platform.png');
}
create ()
{
const shapes = {
triangle: [
[ {x: 99,y: 79}, {x: 77,y: 118}, {x: 124,y: 118} ]
]
};
const triangle = this.matter.add.sprite(400, 100, 'triangle', null, {
shape: { type: 'fromVerts', verts: shapes.triangle },
render: { sprite: { xOffset: 0.30, yOffset: 0.15 } }
});
triangle.setAngle(16);
triangle.setBounce(0.9);
this.matter.add.image(400, 550, 'platform', null, { isStatic: true });
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#1b1464',
parent: 'phaser-example',
physics: {
default: 'matter',
matter: {
gravity: { y: 0.6 },
debug: true
}
},
scene: Example
};
const game = new Phaser.Game(config);