class Preloader extends Phaser.Scene { constructor () { super({ key: 'preloader' }); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('buttonBG', 'assets/sprites/button-bg.png'); this.load.image('buttonText', 'assets/sprites/button-text.png'); this.load.image('ayu', 'assets/pics/ayu.png'); this.load.image('ball', 'assets/sprites/pangball.png'); } create () { console.log('%c Preloader ', 'background: green; color: white; display: block;'); this.scene.start('mainmenu'); } } class MainMenu extends Phaser.Scene { constructor () { super({ key: 'mainmenu' }); window.MENU = this; } create () { console.log('%c MainMenu ', 'background: green; color: white; display: block;'); const bg = this.add.image(0, 0, 'buttonBG'); const text = this.add.image(0, 0, 'buttonText'); const container = this.add.container(400, 300, [ bg, text ]); bg.setInteractive(); bg.once('pointerup', function () { this.scene.start('game'); }, this); } } class Game extends Phaser.Scene { constructor () { super({ key: 'game' }); window.GAME = this; this.controls; } create () { console.log('%c Game ', 'background: green; color: white; display: block;'); this.matter.world.setBounds(0, 0, 800, 600, 32, true, true, false, true); // Add in a stack of balls for (let i = 0; i < 64; i++) { const ball = this.matter.add.image(Phaser.Math.Between(100, 700), Phaser.Math.Between(-600, 0), 'ball'); ball.setCircle(); ball.setFriction(0.005); ball.setBounce(1); } const cursors = this.input.keyboard.createCursorKeys(); const controlConfig = { camera: this.cameras.main, left: cursors.left, right: cursors.right, up: cursors.up, down: cursors.down, zoomIn: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q), zoomOut: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E), acceleration: 0.06, drag: 0.0005, maxSpeed: 1.0 }; this.controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig); this.add.text(0, 0, 'Use Cursors to scroll camera.\nClick to Quit', { font: '18px Courier', fill: '#00ff00' }).setScrollFactor(0); this.input.once('pointerup', function () { this.scene.start('gameover'); }, this); } update (time, delta) { this.controls.update(delta); } } class GameOver extends Phaser.Scene { constructor () { super({ key: 'gameover' }); window.OVER = this; } create () { console.log('%c GameOver ', 'background: green; color: white; display: block;'); this.add.sprite(400, 300, 'ayu'); this.add.text(300, 500, 'Game Over - Click to start restart', { font: '16px Courier', fill: '#00ff00' }); this.input.once('pointerup', function (event) { this.scene.start('mainmenu'); }, this); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#000000', parent: 'phaser-example', physics: { default: 'matter', matter: { gravity: { y: 0.3 } } }, scene: [ Preloader, MainMenu, Game, GameOver ] }; const game = new Phaser.Game(config);
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class Preloader extends Phaser.Scene { constructor () { super({ key: 'preloader' }); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('buttonBG', 'assets/sprites/button-bg.png'); this.load.image('buttonText', 'assets/sprites/button-text.png'); this.load.image('ayu', 'assets/pics/ayu.png'); this.load.image('ball', 'assets/sprites/pangball.png'); } create () { console.log('%c Preloader ', 'background: green; color: white; display: block;'); this.scene.start('mainmenu'); } } class MainMenu extends Phaser.Scene { constructor () { super({ key: 'mainmenu' }); window.MENU = this; } create () { console.log('%c MainMenu ', 'background: green; color: white; display: block;'); const bg = this.add.image(0, 0, 'buttonBG'); const text = this.add.image(0, 0, 'buttonText'); const container = this.add.container(400, 300, [ bg, text ]); bg.setInteractive(); bg.once('pointerup', function () { this.scene.start('game'); }, this); } } class Game extends Phaser.Scene { constructor () { super({ key: 'game' }); window.GAME = this; this.controls; } create () { console.log('%c Game ', 'background: green; color: white; display: block;'); this.matter.world.setBounds(0, 0, 800, 600, 32, true, true, false, true); // Add in a stack of balls for (let i = 0; i < 64; i++) { const ball = this.matter.add.image(Phaser.Math.Between(100, 700), Phaser.Math.Between(-600, 0), 'ball'); ball.setCircle(); ball.setFriction(0.005); ball.setBounce(1); } const cursors = this.input.keyboard.createCursorKeys(); const controlConfig = { camera: this.cameras.main, left: cursors.left, right: cursors.right, up: cursors.up, down: cursors.down, zoomIn: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q), zoomOut: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E), acceleration: 0.06, drag: 0.0005, maxSpeed: 1.0 }; this.controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig); this.add.text(0, 0, 'Use Cursors to scroll camera.\nClick to Quit', { font: '18px Courier', fill: '#00ff00' }).setScrollFactor(0); this.input.once('pointerup', function () { this.scene.start('gameover'); }, this); } update (time, delta) { this.controls.update(delta); } } class GameOver extends Phaser.Scene { constructor () { super({ key: 'gameover' }); window.OVER = this; } create () { console.log('%c GameOver ', 'background: green; color: white; display: block;'); this.add.sprite(400, 300, 'ayu'); this.add.text(300, 500, 'Game Over - Click to start restart', { font: '16px Courier', fill: '#00ff00' }); this.input.once('pointerup', function (event) { this.scene.start('mainmenu'); }, this); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#000000', parent: 'phaser-example', physics: { default: 'matter', matter: { gravity: { y: 0.3 } } }, scene: [ Preloader, MainMenu, Game, GameOver ] }; const game = new Phaser.Game(config);