class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('cokecan', 'assets/sprites/cokecan.png'); } create () { const info = this.add.text(0, 0, 'Click to add objects', { fill: '#00ff00' }); // Our pool - essentially a Group that takes advantage of maxSize // Setting the maxSize property limits the amount of objects allowed in this pool const cans = this.add.group({ defaultKey: 'cokecan', maxSize: 10 }); let x = 60; this.input.on('pointerdown', () => { // Pluck an entry from the pool. If it doesn't already exist, create it. cans.get(x, 300); x += 74; info.setText([ `Used: ${cans.getTotalUsed()}`, `Free: ${cans.getTotalFree()}` ]); }); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('cokecan', 'assets/sprites/cokecan.png'); } create () { const info = this.add.text(0, 0, 'Click to add objects', { fill: '#00ff00' }); // Our pool - essentially a Group that takes advantage of maxSize // Setting the maxSize property limits the amount of objects allowed in this pool const cans = this.add.group({ defaultKey: 'cokecan', maxSize: 10 }); let x = 60; this.input.on('pointerdown', () => { // Pluck an entry from the pool. If it doesn't already exist, create it. cans.get(x, 300); x += 74; info.setText([ `Used: ${cans.getTotalUsed()}`, `Free: ${cans.getTotalFree()}` ]); }); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);