class Example extends Phaser.Scene { mouseY = 0; mouseX = 0; isDown = false; lastFired = 0; stats; speed; ship; bullets; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('ship', 'assets/sprites/ship.png'); this.load.image('bullet1', 'assets/sprites/bullets/bullet11.png'); } create () { class Bullet extends Phaser.GameObjects.Image { constructor (scene) { super(scene, 0, 0, 'bullet1'); this.incX = 0; this.incY = 0; this.lifespan = 0; this.speed = Phaser.Math.GetSpeed(600, 1); } fire (x, y) { this.setActive(true); this.setVisible(true); // Bullets fire from the middle of the screen to the given x/y this.setPosition(400, 300); const angle = Phaser.Math.Angle.Between(x, y, 400, 300); this.setRotation(angle); this.incX = Math.cos(angle); this.incY = Math.sin(angle); this.lifespan = 1000; } update (time, delta) { this.lifespan -= delta; this.x -= this.incX * (this.speed * delta); this.y -= this.incY * (this.speed * delta); if (this.lifespan <= 0) { this.setActive(false); this.setVisible(false); } } } this.bullets = this.add.group({ classType: Bullet, maxSize: 50, runChildUpdate: true }); this.ship = this.add.sprite(400, 300, 'ship').setDepth(1); this.input.on('pointerdown', pointer => { this.isDown = true; this.mouseX = pointer.x; this.mouseY = pointer.y; }); this.input.on('pointermove', pointer => { this.mouseX = pointer.x; this.mouseY = pointer.y; }); this.input.on('pointerup', pointer => { this.isDown = false; }); } update (time, delta) { if (this.isDown && time > this.lastFired) { const bullet = this.bullets.get(); if (bullet) { bullet.fire(this.mouseX, this.mouseY); this.lastFired = time + 50; } } this.ship.setRotation(Phaser.Math.Angle.Between(this.mouseX, this.mouseY, this.ship.x, this.ship.y) - Math.PI / 2); } } const config = { type: Phaser.WEBGL, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { mouseY = 0; mouseX = 0; isDown = false; lastFired = 0; stats; speed; ship; bullets; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('ship', 'assets/sprites/ship.png'); this.load.image('bullet1', 'assets/sprites/bullets/bullet11.png'); } create () { class Bullet extends Phaser.GameObjects.Image { constructor (scene) { super(scene, 0, 0, 'bullet1'); this.incX = 0; this.incY = 0; this.lifespan = 0; this.speed = Phaser.Math.GetSpeed(600, 1); } fire (x, y) { this.setActive(true); this.setVisible(true); // Bullets fire from the middle of the screen to the given x/y this.setPosition(400, 300); const angle = Phaser.Math.Angle.Between(x, y, 400, 300); this.setRotation(angle); this.incX = Math.cos(angle); this.incY = Math.sin(angle); this.lifespan = 1000; } update (time, delta) { this.lifespan -= delta; this.x -= this.incX * (this.speed * delta); this.y -= this.incY * (this.speed * delta); if (this.lifespan <= 0) { this.setActive(false); this.setVisible(false); } } } this.bullets = this.add.group({ classType: Bullet, maxSize: 50, runChildUpdate: true }); this.ship = this.add.sprite(400, 300, 'ship').setDepth(1); this.input.on('pointerdown', pointer => { this.isDown = true; this.mouseX = pointer.x; this.mouseY = pointer.y; }); this.input.on('pointermove', pointer => { this.mouseX = pointer.x; this.mouseY = pointer.y; }); this.input.on('pointerup', pointer => { this.isDown = false; }); } update (time, delta) { if (this.isDown && time > this.lastFired) { const bullet = this.bullets.get(); if (bullet) { bullet.fire(this.mouseX, this.mouseY); this.lastFired = time + 50; } } this.ship.setRotation(Phaser.Math.Angle.Between(this.mouseX, this.mouseY, this.ship.x, this.ship.y) - Math.PI / 2); } } const config = { type: Phaser.WEBGL, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);