class Example extends Phaser.Scene { smallTileLayer; tileLayer2; offsetTileLayer; tileLayer; marker; map; controls; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.tilemapTiledJSON('map', 'assets/tilemaps/maps/features-test.json'); this.load.spritesheet('coin', 'assets/sprites/coin.png', { frameWidth: 32, frameHeight: 32 }); this.load.image('ground_1x1', 'assets/tilemaps/tiles/ground_1x1.png'); this.load.image('walls_1x2', 'assets/tilemaps/tiles/walls_1x2.png'); this.load.image('tiles2', 'assets/tilemaps/tiles/tiles2.png'); this.load.image('dangerous-kiss', 'assets/tilemaps/tiles/dangerous-kiss.png'); } create () { this.map = this.add.tilemap('map'); const groundTiles = this.map.addTilesetImage('ground_1x1'); const tiles2 = this.map.addTilesetImage('tiles2'); const kissTiles = this.map.addTilesetImage('dangerous-kiss'); this.tileLayer = this.map.createLayer('Tile Layer 1', groundTiles); this.offsetTileLayer = this.map.createLayer('Offset Tile Layer', tiles2); this.tileLayer2 = this.map.createLayer('Tile Layer 2', groundTiles); this.smallTileLayer = this.map.createLayer('Small Tile Layer', kissTiles); this.selectLayer(this.tileLayer); this.input.keyboard.on('keydown_ONE', event => { this.selectLayer(this.tileLayer); }); this.input.keyboard.on('keydown_TWO', event => { this.selectLayer(this.offsetTileLayer); }); this.input.keyboard.on('keydown_THREE', event => { this.selectLayer(this.tileLayer2); }); this.input.keyboard.on('keydown_FOUR', event => { this.selectLayer(this.smallTileLayer); }); this.marker = this.add.graphics(); this.marker.lineStyle(2, 0x000000, 1); this.marker.strokeRect(0, 0, this.map.tileWidth, this.map.tileHeight); this.cameras.main.setBounds(0, 0, this.map.widthInPixels, this.map.heightInPixels); const cursors = this.input.keyboard.createCursorKeys(); const controlConfig = { camera: this.cameras.main, left: cursors.left, right: cursors.right, up: cursors.up, down: cursors.down, speed: 0.5 }; this.controls = new Phaser.Cameras.Controls.FixedKeyControl(controlConfig); const help = this.add.text(16, 16, '', { font: '20px Arial', backgroundColor: '#000000', fill: '#ffffff' }); help.setScrollFactor(0); } update (time, delta) { this.controls.update(delta); const worldPoint = this.input.activePointer.positionToCamera(this.cameras.main); // Force snapping to base tile size const pointerTileX = this.map.worldToTileX(worldPoint.x, true, this.cameras.main, this.tileLayer); const pointerTileY = this.map.worldToTileY(worldPoint.y, true, this.cameras.main, this.tileLayer); this.marker.x = this.map.tileToWorldX(pointerTileX, this.cameras.main, this.tileLayer); this.marker.y = this.map.tileToWorldY(pointerTileY, this.cameras.main, this.tileLayer); if (this.input.manager.activePointer.isDown) { const tile = this.map.getTileAtWorldXY(worldPoint.x, worldPoint.y); console.log(tile); if (tile) { tile.flipX = !tile.flipX; tile.alpha = tile.alpha ? 0.5 : 1; } } } selectLayer (layer) { this.map.setLayer(layer); this.tileLayer.alpha = 0.5; this.offsetTileLayer.alpha = 0.5; this.tileLayer2.alpha = 0.5; this.smallTileLayer.alpha = 0.5; layer.alpha = 1; } } // Visual test to make sure selecting tiles works with a tileset that has multiple tile sizes. // Expected behavior for tiles bigger than base size: you can only select them if you click on the // bottom left of the graphic (the origin of where it is placed in the tilemap). const config = { type: Phaser.CANVAS, width: 800, height: 600, backgroundColor: '#2d2d88', parent: 'phaser-example', pixelArt: true, scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { smallTileLayer; tileLayer2; offsetTileLayer; tileLayer; marker; map; controls; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.tilemapTiledJSON('map', 'assets/tilemaps/maps/features-test.json'); this.load.spritesheet('coin', 'assets/sprites/coin.png', { frameWidth: 32, frameHeight: 32 }); this.load.image('ground_1x1', 'assets/tilemaps/tiles/ground_1x1.png'); this.load.image('walls_1x2', 'assets/tilemaps/tiles/walls_1x2.png'); this.load.image('tiles2', 'assets/tilemaps/tiles/tiles2.png'); this.load.image('dangerous-kiss', 'assets/tilemaps/tiles/dangerous-kiss.png'); } create () { this.map = this.add.tilemap('map'); const groundTiles = this.map.addTilesetImage('ground_1x1'); const tiles2 = this.map.addTilesetImage('tiles2'); const kissTiles = this.map.addTilesetImage('dangerous-kiss'); this.tileLayer = this.map.createLayer('Tile Layer 1', groundTiles); this.offsetTileLayer = this.map.createLayer('Offset Tile Layer', tiles2); this.tileLayer2 = this.map.createLayer('Tile Layer 2', groundTiles); this.smallTileLayer = this.map.createLayer('Small Tile Layer', kissTiles); this.selectLayer(this.tileLayer); this.input.keyboard.on('keydown_ONE', event => { this.selectLayer(this.tileLayer); }); this.input.keyboard.on('keydown_TWO', event => { this.selectLayer(this.offsetTileLayer); }); this.input.keyboard.on('keydown_THREE', event => { this.selectLayer(this.tileLayer2); }); this.input.keyboard.on('keydown_FOUR', event => { this.selectLayer(this.smallTileLayer); }); this.marker = this.add.graphics(); this.marker.lineStyle(2, 0x000000, 1); this.marker.strokeRect(0, 0, this.map.tileWidth, this.map.tileHeight); this.cameras.main.setBounds(0, 0, this.map.widthInPixels, this.map.heightInPixels); const cursors = this.input.keyboard.createCursorKeys(); const controlConfig = { camera: this.cameras.main, left: cursors.left, right: cursors.right, up: cursors.up, down: cursors.down, speed: 0.5 }; this.controls = new Phaser.Cameras.Controls.FixedKeyControl(controlConfig); const help = this.add.text(16, 16, '', { font: '20px Arial', backgroundColor: '#000000', fill: '#ffffff' }); help.setScrollFactor(0); } update (time, delta) { this.controls.update(delta); const worldPoint = this.input.activePointer.positionToCamera(this.cameras.main); // Force snapping to base tile size const pointerTileX = this.map.worldToTileX(worldPoint.x, true, this.cameras.main, this.tileLayer); const pointerTileY = this.map.worldToTileY(worldPoint.y, true, this.cameras.main, this.tileLayer); this.marker.x = this.map.tileToWorldX(pointerTileX, this.cameras.main, this.tileLayer); this.marker.y = this.map.tileToWorldY(pointerTileY, this.cameras.main, this.tileLayer); if (this.input.manager.activePointer.isDown) { const tile = this.map.getTileAtWorldXY(worldPoint.x, worldPoint.y); console.log(tile); if (tile) { tile.flipX = !tile.flipX; tile.alpha = tile.alpha ? 0.5 : 1; } } } selectLayer (layer) { this.map.setLayer(layer); this.tileLayer.alpha = 0.5; this.offsetTileLayer.alpha = 0.5; this.tileLayer2.alpha = 0.5; this.smallTileLayer.alpha = 0.5; layer.alpha = 1; } } // Visual test to make sure selecting tiles works with a tileset that has multiple tile sizes. // Expected behavior for tiles bigger than base size: you can only select them if you click on the // bottom left of the graphic (the origin of where it is placed in the tilemap). const config = { type: Phaser.CANVAS, width: 800, height: 600, backgroundColor: '#2d2d88', parent: 'phaser-example', pixelArt: true, scene: Example }; const game = new Phaser.Game(config);