class SceneA extends Phaser.Scene
{
constructor ()
{
super({ key: 'sceneA' });
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('face', 'assets/pics/bw-face.png');
}
create ()
{
this.add.image(400, 300, 'face').setAlpha(0.2);
const _this = this;
this.input.once('pointerdown', function ()
{
this.scene.launch('sceneB');
this.scene.launch('sceneC');
}, this);
}
}
class SceneB extends Phaser.Scene
{
constructor ()
{
super({ key: 'sceneB' });
this.pic;
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('arrow', 'assets/sprites/longarrow.png');
}
create ()
{
this.pic = this.add.image(400, 300, 'arrow').setOrigin(0, 0.5);
}
update (time, delta)
{
this.pic.rotation += 0.01;
}
}
class SceneC extends Phaser.Scene
{
constructor ()
{
super({ key: 'sceneC' });
this.pic;
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('mech', 'assets/pics/titan-mech.png');
}
create ()
{
this.pic = this.add.image(Phaser.Math.Between(300, 600), 300, 'mech');
}
update (time, delta)
{
this.pic.rotation -= 0.02;
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#000000',
parent: 'phaser-example',
scene: [ SceneA, SceneB, SceneC ]
};
const game = new Phaser.Game(config);
class SceneA extends Phaser.Scene
{
constructor ()
{
super({ key: 'sceneA' });
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('face', 'assets/pics/bw-face.png');
}
create ()
{
this.add.image(400, 300, 'face').setAlpha(0.2);
const _this = this;
this.input.once('pointerdown', function ()
{
this.scene.launch('sceneB');
this.scene.launch('sceneC');
}, this);
}
}
class SceneB extends Phaser.Scene
{
constructor ()
{
super({ key: 'sceneB' });
this.pic;
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('arrow', 'assets/sprites/longarrow.png');
}
create ()
{
this.pic = this.add.image(400, 300, 'arrow').setOrigin(0, 0.5);
}
update (time, delta)
{
this.pic.rotation += 0.01;
}
}
class SceneC extends Phaser.Scene
{
constructor ()
{
super({ key: 'sceneC' });
this.pic;
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('mech', 'assets/pics/titan-mech.png');
}
create ()
{
this.pic = this.add.image(Phaser.Math.Between(300, 600), 300, 'mech');
}
update (time, delta)
{
this.pic.rotation -= 0.02;
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#000000',
parent: 'phaser-example',
scene: [ SceneA, SceneB, SceneC ]
};
const game = new Phaser.Game(config);