class DemoA extends Phaser.Scene { constructor () { super({ key: 'demoA', active: true }); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('picA', 'assets/pics/lance-overdose-loader-eye.png'); } create () { this.add.image(400, 300, 'picA'); this.input.on('pointerup', function () { this.scene.moveUp(); }, this); } } class DemoB extends Phaser.Scene { constructor () { super({ key: 'demoB', active: true }); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('picB', 'assets/pics/sukasuka-chtholly.png'); } create () { this.add.image(400, 500, 'picB'); } } class DemoC extends Phaser.Scene { constructor () { super({ key: 'demoC', active: true }); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('picC', 'assets/pics/titan-mech.png'); } create () { this.add.image(300, 300, 'picC'); } } const config = { type: Phaser.WEBGL, width: 800, height: 600, parent: 'phaser-example', scene: [ DemoA, DemoB, DemoC ] }; const game = new Phaser.Game(config);
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class DemoA extends Phaser.Scene { constructor () { super({ key: 'demoA', active: true }); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('picA', 'assets/pics/lance-overdose-loader-eye.png'); } create () { this.add.image(400, 300, 'picA'); this.input.on('pointerup', function () { this.scene.moveUp(); }, this); } } class DemoB extends Phaser.Scene { constructor () { super({ key: 'demoB', active: true }); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('picB', 'assets/pics/sukasuka-chtholly.png'); } create () { this.add.image(400, 500, 'picB'); } } class DemoC extends Phaser.Scene { constructor () { super({ key: 'demoC', active: true }); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('picC', 'assets/pics/titan-mech.png'); } create () { this.add.image(300, 300, 'picC'); } } const config = { type: Phaser.WEBGL, width: 800, height: 600, parent: 'phaser-example', scene: [ DemoA, DemoB, DemoC ] }; const game = new Phaser.Game(config);