const demo = new Phaser.Scene('Demo');
demo.preload = function () {
this.load.image('face', 'assets/pics/bw-face.png');
};
demo.create = function () {
console.log(this.sys.settings.key, 'is alive');
this.add.image(400, 300, 'face');
this.scene.launch('Test');
};
const test = new Phaser.Scene('Test');
test.preload = function () {
this.load.image('barbarian', 'assets/pics/barbarian-loading.png');
};
test.create = function () {
console.log(this.sys.settings.key, 'is alive');
this.add.image(400, 300, 'barbarian').setScale(0.5);
}
const config = {
type: Phaser.CANVAS,
parent: 'phaser-example',
width: 800,
height: 600,
scene: [ demo, test ]
};
const game = new Phaser.Game(config);
const demo = new Phaser.Scene('Demo');
demo.preload = function () {
this.load.image('face', 'assets/pics/bw-face.png');
};
demo.create = function () {
console.log(this.sys.settings.key, 'is alive');
this.add.image(400, 300, 'face');
this.scene.launch('Test');
};
const test = new Phaser.Scene('Test');
test.preload = function () {
this.load.image('barbarian', 'assets/pics/barbarian-loading.png');
};
test.create = function () {
console.log(this.sys.settings.key, 'is alive');
this.add.image(400, 300, 'barbarian').setScale(0.5);
}
const config = {
type: Phaser.CANVAS,
parent: 'phaser-example',
width: 800,
height: 600,
scene: [ demo, test ]
};
const game = new Phaser.Game(config);