class SceneA extends Phaser.Scene { constructor () { super({ key: 'sceneA' }); this.face; } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('face', 'assets/pics/bw-face.png'); } create () { this.face = this.add.image(0, 0, 'face').setOrigin(0); this.input.once('pointerdown', function () { this.scene.transition({ target: 'sceneB', duration: 2000, moveBelow: true, onUpdate: this.transitionOut, data: { x: 400, y: 300 } }); }, this); } transitionOut (progress) { this.face.y = (600 * progress); } } class SceneB extends Phaser.Scene { constructor () { super({ key: 'sceneB' }); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('arrow', 'assets/sprites/longarrow.png'); this.load.image('planet', 'assets/tests/space/purple-planet.png'); } create (data) { const planet = this.add.image(data.x, data.y, 'planet').setScale(0); this.events.on('transitionstart', function (fromScene, duration) { this.tweens.add({ targets: planet, scaleX: 1, scaleY: 1, duration: duration }); }, this); this.events.on('transitioncomplete', () => { console.log('Complete'); }); this.events.on('transitionout', function (toScene, duration) { this.tweens.add({ targets: planet, scaleX: 0, scaleY: 0, duration: duration }); }, this); this.arrow = this.add.sprite(400, 300, 'arrow').setOrigin(0, 0.5); this.input.once('pointerdown', function (event) { this.scene.transition({ target: 'sceneC', duration: 3000 }); }, this); } update (time, delta) { this.arrow.rotation += 0.01; } } class SceneC extends Phaser.Scene { constructor () { super({ key: 'sceneC' }); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('mech', 'assets/pics/titan-mech.png'); } create () { this.add.sprite(Phaser.Math.Between(0, 800), 300, 'mech'); this.input.once('pointerdown', function (event) { this.scene.start('sceneA'); }, this); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#000000', parent: 'phaser-example', scene: [ SceneA, SceneB, SceneC ] }; const game = new Phaser.Game(config);
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class SceneA extends Phaser.Scene { constructor () { super({ key: 'sceneA' }); this.face; } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('face', 'assets/pics/bw-face.png'); } create () { this.face = this.add.image(0, 0, 'face').setOrigin(0); this.input.once('pointerdown', function () { this.scene.transition({ target: 'sceneB', duration: 2000, moveBelow: true, onUpdate: this.transitionOut, data: { x: 400, y: 300 } }); }, this); } transitionOut (progress) { this.face.y = (600 * progress); } } class SceneB extends Phaser.Scene { constructor () { super({ key: 'sceneB' }); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('arrow', 'assets/sprites/longarrow.png'); this.load.image('planet', 'assets/tests/space/purple-planet.png'); } create (data) { const planet = this.add.image(data.x, data.y, 'planet').setScale(0); this.events.on('transitionstart', function (fromScene, duration) { this.tweens.add({ targets: planet, scaleX: 1, scaleY: 1, duration: duration }); }, this); this.events.on('transitioncomplete', () => { console.log('Complete'); }); this.events.on('transitionout', function (toScene, duration) { this.tweens.add({ targets: planet, scaleX: 0, scaleY: 0, duration: duration }); }, this); this.arrow = this.add.sprite(400, 300, 'arrow').setOrigin(0, 0.5); this.input.once('pointerdown', function (event) { this.scene.transition({ target: 'sceneC', duration: 3000 }); }, this); } update (time, delta) { this.arrow.rotation += 0.01; } } class SceneC extends Phaser.Scene { constructor () { super({ key: 'sceneC' }); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('mech', 'assets/pics/titan-mech.png'); } create () { this.add.sprite(Phaser.Math.Between(0, 800), 300, 'mech'); this.input.once('pointerdown', function (event) { this.scene.start('sceneA'); }, this); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#000000', parent: 'phaser-example', scene: [ SceneA, SceneB, SceneC ] }; const game = new Phaser.Game(config);