class GameScene extends Phaser.Scene { constructor () { super({ key: 'GameScene' }); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('bg', 'assets/skies/sky4.png'); this.load.image('crate', 'assets/sprites/crate.png'); } create () { this.add.image(400, 300, 'bg'); for (let i = 0; i < 64; i++) { const x = Phaser.Math.Between(0, 800); const y = Phaser.Math.Between(0, 600); const box = this.add.image(x, y, 'crate'); // Make them all input enabled box.setInteractive(); } this.input.on('gameobjectup', this.clickHandler, this); } clickHandler (pointer, box) { // Disable our box box.input.enabled = false; box.setVisible(false); // Dispatch a Scene event this.events.emit('addScore'); } } class UIScene extends Phaser.Scene { constructor () { super({ key: 'UIScene', active: true }); this.score = 0; } create () { // Our Text object to display the Score const info = this.add.text(10, 10, 'Score: 0', { font: '48px Arial', fill: '#000000' }); // Grab a reference to the Game Scene const ourGame = this.scene.get('GameScene'); // Listen for events from it ourGame.events.on('addScore', function () { this.score += 10; info.setText(`Score: ${this.score}`); }, this); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#000000', parent: 'phaser-example', scene: [ GameScene, UIScene ] }; const game = new Phaser.Game(config);
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class GameScene extends Phaser.Scene { constructor () { super({ key: 'GameScene' }); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('bg', 'assets/skies/sky4.png'); this.load.image('crate', 'assets/sprites/crate.png'); } create () { this.add.image(400, 300, 'bg'); for (let i = 0; i < 64; i++) { const x = Phaser.Math.Between(0, 800); const y = Phaser.Math.Between(0, 600); const box = this.add.image(x, y, 'crate'); // Make them all input enabled box.setInteractive(); } this.input.on('gameobjectup', this.clickHandler, this); } clickHandler (pointer, box) { // Disable our box box.input.enabled = false; box.setVisible(false); // Dispatch a Scene event this.events.emit('addScore'); } } class UIScene extends Phaser.Scene { constructor () { super({ key: 'UIScene', active: true }); this.score = 0; } create () { // Our Text object to display the Score const info = this.add.text(10, 10, 'Score: 0', { font: '48px Arial', fill: '#000000' }); // Grab a reference to the Game Scene const ourGame = this.scene.get('GameScene'); // Listen for events from it ourGame.events.on('addScore', function () { this.score += 10; info.setText(`Score: ${this.score}`); }, this); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#000000', parent: 'phaser-example', scene: [ GameScene, UIScene ] }; const game = new Phaser.Game(config);