class Demo extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); const path = 'assets/compressed'; this.load.texture( { "key": "labs", "url": { 'ASTC': { type: 'PVR', textureURL: `${path}/textures-astc-4x4.pvr`, atlasURL: `${path}/textures.json` }, 'PVRTC': { type: 'PVR', textureURL: `${path}/textures-pvrtc-4bpp-rgba.pvr`, atlasURL: `${path}/textures-pvrtc-4bpp-rgba.json` }, 'S3TC': { type: 'PVR', textureURL: `${path}/textures-dxt5.pvr`, atlasURL: `${path}/textures-dxt5.json` }, 'IMG': { textureURL: `${path}/textures.png`, atlasURL: `${path}/textures.json` } } } ); } create () { const bubble = this.add.sprite(0, 40, 'labs', 'bubble256').setOrigin(0); const logo = this.add.sprite(80, 100, 'labs', 'logo').setOrigin(0); this.add.text(400, 570, logo.frame.source.compressionAlgorithm).setOrigin(0.5, 0); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, backgroundColor: '#2d2d6d', scene: Demo }; const game = new Phaser.Game(config);
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class Demo extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); const path = 'assets/compressed'; this.load.texture( { "key": "labs", "url": { 'ASTC': { type: 'PVR', textureURL: `${path}/textures-astc-4x4.pvr`, atlasURL: `${path}/textures.json` }, 'PVRTC': { type: 'PVR', textureURL: `${path}/textures-pvrtc-4bpp-rgba.pvr`, atlasURL: `${path}/textures-pvrtc-4bpp-rgba.json` }, 'S3TC': { type: 'PVR', textureURL: `${path}/textures-dxt5.pvr`, atlasURL: `${path}/textures-dxt5.json` }, 'IMG': { textureURL: `${path}/textures.png`, atlasURL: `${path}/textures.json` } } } ); } create () { const bubble = this.add.sprite(0, 40, 'labs', 'bubble256').setOrigin(0); const logo = this.add.sprite(80, 100, 'labs', 'logo').setOrigin(0); this.add.text(400, 570, logo.frame.source.compressionAlgorithm).setOrigin(0.5, 0); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, backgroundColor: '#2d2d6d', scene: Demo }; const game = new Phaser.Game(config);