class Example extends Phaser.Scene { offset; graphics; bob; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('pic', 'assets/sprites/hotdog.png'); } create () { this.add.image(400, 300, 'pic').setAlpha(0.3).setScale(2); this.bob = this.add.image(400, 300, 'pic').setScale(2); this.graphics = this.add.graphics(); const cropRect = new Phaser.Geom.Rectangle(0, 0, 100, 40); this.bob.setCrop(cropRect); this.offset = this.bob.getTopLeft(); this.input.on(Phaser.Input.Events.POINTER_MOVE, pointer => { this.bob.setCrop( (pointer.x - this.offset.x - cropRect.width) / 2, (pointer.y - this.offset.y - cropRect.height) / 2, cropRect.width, cropRect.height ); }); } update () { this.graphics.clear(); this.graphics.lineStyle(1, 0x00ff00); this.graphics.strokeRect(this.offset.x + (this.bob._crop.x * 2), this.offset.y + (this.bob._crop.y * 2), this.bob._crop.width * 2, this.bob._crop.height * 2); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, backgroundColor: '#2d2d88', pixelArt: true, scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { offset; graphics; bob; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('pic', 'assets/sprites/hotdog.png'); } create () { this.add.image(400, 300, 'pic').setAlpha(0.3).setScale(2); this.bob = this.add.image(400, 300, 'pic').setScale(2); this.graphics = this.add.graphics(); const cropRect = new Phaser.Geom.Rectangle(0, 0, 100, 40); this.bob.setCrop(cropRect); this.offset = this.bob.getTopLeft(); this.input.on(Phaser.Input.Events.POINTER_MOVE, pointer => { this.bob.setCrop( (pointer.x - this.offset.x - cropRect.width) / 2, (pointer.y - this.offset.y - cropRect.height) / 2, cropRect.width, cropRect.height ); }); } update () { this.graphics.clear(); this.graphics.lineStyle(1, 0x00ff00); this.graphics.strokeRect(this.offset.x + (this.bob._crop.x * 2), this.offset.y + (this.bob._crop.y * 2), this.bob._crop.width * 2, this.bob._crop.height * 2); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, backgroundColor: '#2d2d88', pixelArt: true, scene: Example }; const game = new Phaser.Game(config);