class Example extends Phaser.Scene
{
originalTexture;
newTexture;
context;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('dude', 'assets/sprites/phaser-dude.png');
}
create ()
{
this.originalTexture = this.textures.get('dude').getSourceImage();
this.newTexture = this.textures.createCanvas('dudeNew', this.originalTexture.width, this.originalTexture.height);
this.context = this.newTexture.getSourceImage().getContext('2d');
this.context.drawImage(this.originalTexture, 0, 0);
this.add.image(100, 100, 'dude');
this.add.image(200, 100, 'dudeNew');
this.time.addEvent({ delay: 500, callback: () => this.hueShift(), loop: true });
}
hueShift ()
{
const pixels = this.context.getImageData(0, 0, this.originalTexture.width, this.originalTexture.height);
for (let i = 0; i < pixels.data.length / 4; i++)
{
this.processPixel(pixels.data, i * 4, 0.1);
}
this.context.putImageData(pixels, 0, 0);
this.newTexture.refresh();
}
processPixel (data, index, deltahue)
{
const r = data[index];
const g = data[index + 1];
const b = data[index + 2];
const hsv = Phaser.Display.Color.RGBToHSV(r, g, b);
const h = hsv.h + deltahue;
const rgb = Phaser.Display.Color.HSVToRGB(h, hsv.s, hsv.v);
data[index] = rgb.r;
data[index + 1] = rgb.g;
data[index + 2] = rgb.b;
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
originalTexture;
newTexture;
context;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('dude', 'assets/sprites/phaser-dude.png');
}
create ()
{
this.originalTexture = this.textures.get('dude').getSourceImage();
this.newTexture = this.textures.createCanvas('dudeNew', this.originalTexture.width, this.originalTexture.height);
this.context = this.newTexture.getSourceImage().getContext('2d');
this.context.drawImage(this.originalTexture, 0, 0);
this.add.image(100, 100, 'dude');
this.add.image(200, 100, 'dudeNew');
this.time.addEvent({ delay: 500, callback: () => this.hueShift(), loop: true });
}
hueShift ()
{
const pixels = this.context.getImageData(0, 0, this.originalTexture.width, this.originalTexture.height);
for (let i = 0; i < pixels.data.length / 4; i++)
{
this.processPixel(pixels.data, i * 4, 0.1);
}
this.context.putImageData(pixels, 0, 0);
this.newTexture.refresh();
}
processPixel (data, index, deltahue)
{
const r = data[index];
const g = data[index + 1];
const b = data[index + 2];
const hsv = Phaser.Display.Color.RGBToHSV(r, g, b);
const h = hsv.h + deltahue;
const rgb = Phaser.Display.Color.HSVToRGB(h, hsv.s, hsv.v);
data[index] = rgb.r;
data[index + 1] = rgb.g;
data[index + 2] = rgb.b;
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);