class Example extends Phaser.Scene
{
controls;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.tilemapTiledJSON('map1', 'assets/tilemaps/maps/super-mario.json');
this.load.image('tiles1', 'assets/tilemaps/tiles/super-mario.png');
this.load.tilemapTiledJSON('map3', 'assets/tilemaps/maps/super-mario-3.json');
this.load.image('tiles3', 'assets/tilemaps/tiles/super-mario-3.png');
}
create ()
{
const map1 = this.make.tilemap({ key: 'map1' });
const tileset1 = map1.addTilesetImage('SuperMarioBros-World1-1', 'tiles1');
const layer1 = map1.createLayer('World1', tileset1, 0, 0);
layer1.width = 200;
const map2 = this.add.tilemap('map3');
const tileset2 = map2.addTilesetImage('SuperMarioBrosMap1-3_bank.png', 'tiles3');
const layer2 = map2.createLayer('ShoeBox Tile Grab', tileset2, 900, 300);
const cursors = this.input.keyboard.createCursorKeys();
const controlConfig = {
camera: this.cameras.main,
left: cursors.left,
right: cursors.right,
speed: 0.5
};
this.controls = new Phaser.Cameras.Controls.FixedKeyControl(controlConfig);
this.cameras.main.setBounds(0, 0, layer2.x + layer2.width, 0);
}
update (time, delta)
{
this.controls.update(delta);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
pixelArt: true,
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
controls;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.tilemapTiledJSON('map1', 'assets/tilemaps/maps/super-mario.json');
this.load.image('tiles1', 'assets/tilemaps/tiles/super-mario.png');
this.load.tilemapTiledJSON('map3', 'assets/tilemaps/maps/super-mario-3.json');
this.load.image('tiles3', 'assets/tilemaps/tiles/super-mario-3.png');
}
create ()
{
const map1 = this.make.tilemap({ key: 'map1' });
const tileset1 = map1.addTilesetImage('SuperMarioBros-World1-1', 'tiles1');
const layer1 = map1.createLayer('World1', tileset1, 0, 0);
layer1.width = 200;
const map2 = this.add.tilemap('map3');
const tileset2 = map2.addTilesetImage('SuperMarioBrosMap1-3_bank.png', 'tiles3');
const layer2 = map2.createLayer('ShoeBox Tile Grab', tileset2, 900, 300);
const cursors = this.input.keyboard.createCursorKeys();
const controlConfig = {
camera: this.cameras.main,
left: cursors.left,
right: cursors.right,
speed: 0.5
};
this.controls = new Phaser.Cameras.Controls.FixedKeyControl(controlConfig);
this.cameras.main.setBounds(0, 0, layer2.x + layer2.width, 0);
}
update (time, delta)
{
this.controls.update(delta);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
pixelArt: true,
scene: Example
};
const game = new Phaser.Game(config);