class Example extends Phaser.Scene { controls; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.tilemapTiledJSON('map', 'assets/tilemaps/maps/super-mario.json'); this.load.image('tiles', 'assets/tilemaps/tiles/super-mario.png'); } create () { const map = this.make.tilemap({ key: 'map' }); const tileset = map.addTilesetImage('SuperMarioBros-World1-1', 'tiles'); const layer = map.createLayer('World1', tileset, 100, 200); // Map size layer.width = 400; const cursors = this.input.keyboard.createCursorKeys(); const controlConfig = { camera: this.cameras.main, left: cursors.left, right: cursors.right, speed: 0.5 }; this.controls = new Phaser.Cameras.Controls.FixedKeyControl(controlConfig); this.cameras.main.setBounds(0, 0, layer.x + layer.width, 0); } update (time, delta) { this.controls.update(delta); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', pixelArt: true, scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { controls; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.tilemapTiledJSON('map', 'assets/tilemaps/maps/super-mario.json'); this.load.image('tiles', 'assets/tilemaps/tiles/super-mario.png'); } create () { const map = this.make.tilemap({ key: 'map' }); const tileset = map.addTilesetImage('SuperMarioBros-World1-1', 'tiles'); const layer = map.createLayer('World1', tileset, 100, 200); // Map size layer.width = 400; const cursors = this.input.keyboard.createCursorKeys(); const controlConfig = { camera: this.cameras.main, left: cursors.left, right: cursors.right, speed: 0.5 }; this.controls = new Phaser.Cameras.Controls.FixedKeyControl(controlConfig); this.cameras.main.setBounds(0, 0, layer.x + layer.width, 0); } update (time, delta) { this.controls.update(delta); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', pixelArt: true, scene: Example }; const game = new Phaser.Game(config);