class Example extends Phaser.Scene { map; controls; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('tiles', 'assets/tilemaps/tiles/tmw_desert_spacing.png'); this.load.tilemapTiledJSON('map', 'assets/tilemaps/maps/desert.json'); } create () { this.map = this.make.tilemap({ key: 'map' }); const tiles = this.map.addTilesetImage('Desert', 'tiles'); const layer = this.map.createLayer('Ground', tiles, 0, 0); this.cameras.main.setBounds(0, 0, this.map.widthInPixels, this.map.heightInPixels); const cursors = this.input.keyboard.createCursorKeys(); const controlConfig = { camera: this.cameras.main, left: cursors.left, right: cursors.right, up: cursors.up, down: cursors.down, speed: 0.5 }; this.controls = new Phaser.Cameras.Controls.FixedKeyControl(controlConfig); const help = this.add.text(16, 16, 'Click a tile to swap all instances of it with a sign.', { fontSize: '18px', padding: { x: 10, y: 5 }, backgroundColor: '#000000', fill: '#ffffff' }); help.setScrollFactor(0); } update (time, delta) { this.controls.update(delta); if (this.input.manager.activePointer.isDown) { const worldPoint = this.input.activePointer.positionToCamera(this.cameras.main); const tile = this.map.getTileAtWorldXY(worldPoint.x, worldPoint.y); // This will swap all of instances of the selected tile with a sign (tile id = 46). E.g. if // you clicked on a rock, all rocks would become signs and all signs would become rocks. this.map.swapByIndex(tile.index, 46); // You can also replace within a specific region (tileX, tileY, width, height): // map.replaceByIndex(tile.index, 46, 5, 5, 15, 15); } } } const config = { type: Phaser.WEBGL, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', pixelArt: true, scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { map; controls; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('tiles', 'assets/tilemaps/tiles/tmw_desert_spacing.png'); this.load.tilemapTiledJSON('map', 'assets/tilemaps/maps/desert.json'); } create () { this.map = this.make.tilemap({ key: 'map' }); const tiles = this.map.addTilesetImage('Desert', 'tiles'); const layer = this.map.createLayer('Ground', tiles, 0, 0); this.cameras.main.setBounds(0, 0, this.map.widthInPixels, this.map.heightInPixels); const cursors = this.input.keyboard.createCursorKeys(); const controlConfig = { camera: this.cameras.main, left: cursors.left, right: cursors.right, up: cursors.up, down: cursors.down, speed: 0.5 }; this.controls = new Phaser.Cameras.Controls.FixedKeyControl(controlConfig); const help = this.add.text(16, 16, 'Click a tile to swap all instances of it with a sign.', { fontSize: '18px', padding: { x: 10, y: 5 }, backgroundColor: '#000000', fill: '#ffffff' }); help.setScrollFactor(0); } update (time, delta) { this.controls.update(delta); if (this.input.manager.activePointer.isDown) { const worldPoint = this.input.activePointer.positionToCamera(this.cameras.main); const tile = this.map.getTileAtWorldXY(worldPoint.x, worldPoint.y); // This will swap all of instances of the selected tile with a sign (tile id = 46). E.g. if // you clicked on a rock, all rocks would become signs and all signs would become rocks. this.map.swapByIndex(tile.index, 46); // You can also replace within a specific region (tileX, tileY, width, height): // map.replaceByIndex(tile.index, 46, 5, 5, 15, 15); } } } const config = { type: Phaser.WEBGL, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', pixelArt: true, scene: Example }; const game = new Phaser.Game(config);