class Example extends Phaser.Scene
{
height = 38;
width = 40;
t = 0;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('tiles', 'assets/tilemaps/tiles/drawtiles.png');
}
create ()
{
// Build a random level as a 2D array
const level = [];
for (let y = 0; y < this.height; y++)
{
const row = [];
for (let x = 0; x < this.width; x++)
{
const tileIndex = Phaser.Math.RND.integerInRange(0, 6);
row.push(tileIndex);
}
level.push(row);
}
const map = this.make.tilemap({ data: level, tileWidth: 32, tileHeight: 32 });
const tileset = map.addTilesetImage('tiles');
const layer = map.createLayer(0, tileset, 0, 0);
this.cameras.main.setBounds(0, 0, layer.width, layer.height);
this.minimap = this.cameras.add(200, 10, 100, 100).setZoom(0.2);
this.minimap.setBackgroundColor('#ffff00');
}
update ()
{
this.minimap.scrollX = this.width * 32 / 2 + Math.cos(this.t) * 300;
this.minimap.scrollY = this.height * 32 / 2 + Math.sin(this.t) * 300;
this.t += 0.025;
}
}
const config = {
width: 800,
height: 600,
resolution: 1,
type: Phaser.AUTO,
parent: 'phaser-example',
pixelArt: true,
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
height = 38;
width = 40;
t = 0;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('tiles', 'assets/tilemaps/tiles/drawtiles.png');
}
create ()
{
// Build a random level as a 2D array
const level = [];
for (let y = 0; y < this.height; y++)
{
const row = [];
for (let x = 0; x < this.width; x++)
{
const tileIndex = Phaser.Math.RND.integerInRange(0, 6);
row.push(tileIndex);
}
level.push(row);
}
const map = this.make.tilemap({ data: level, tileWidth: 32, tileHeight: 32 });
const tileset = map.addTilesetImage('tiles');
const layer = map.createLayer(0, tileset, 0, 0);
this.cameras.main.setBounds(0, 0, layer.width, layer.height);
this.minimap = this.cameras.add(200, 10, 100, 100).setZoom(0.2);
this.minimap.setBackgroundColor('#ffff00');
}
update ()
{
this.minimap.scrollX = this.width * 32 / 2 + Math.cos(this.t) * 300;
this.minimap.scrollY = this.height * 32 / 2 + Math.sin(this.t) * 300;
this.t += 0.025;
}
}
const config = {
width: 800,
height: 600,
resolution: 1,
type: Phaser.AUTO,
parent: 'phaser-example',
pixelArt: true,
scene: Example
};
const game = new Phaser.Game(config);