class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('block', 'assets/sprites/checkerboard.png');
}
create ()
{
const blocks = this.add.group({ key: 'block', repeat: 107 });
Phaser.Actions.GridAlign(blocks.getChildren(), {
width: 12,
height: 9,
cellWidth: 64,
cellHeight: 64
});
const a = [ 0, 90, 180, 270 ];
blocks.children.iterate(child => {
child.angle = Phaser.Math.RND.pick(a);
this.tweens.add({
targets: child,
ease: 'Power1',
duration: 250,
delay: (Math.random() * 6000),
repeatDelay: 3000 + (Math.random() * 6000),
repeat: -1,
angle: {
getEnd: (target, key, value) =>
{
var a = 90;
if (Math.random() > 0.5)
{
a = 180;
}
if (Math.random() > 0.5)
{
return target.angle + a;
}
else
{
return target.angle - a;
}
},
getStart: (target, key, value) =>
{
return target.angle;
}
}
});
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('block', 'assets/sprites/checkerboard.png');
}
create ()
{
const blocks = this.add.group({ key: 'block', repeat: 107 });
Phaser.Actions.GridAlign(blocks.getChildren(), {
width: 12,
height: 9,
cellWidth: 64,
cellHeight: 64
});
const a = [ 0, 90, 180, 270 ];
blocks.children.iterate(child => {
child.angle = Phaser.Math.RND.pick(a);
this.tweens.add({
targets: child,
ease: 'Power1',
duration: 250,
delay: (Math.random() * 6000),
repeatDelay: 3000 + (Math.random() * 6000),
repeat: -1,
angle: {
getEnd: (target, key, value) =>
{
var a = 90;
if (Math.random() > 0.5)
{
a = 180;
}
if (Math.random() > 0.5)
{
return target.angle + a;
}
else
{
return target.angle - a;
}
},
getStart: (target, key, value) =>
{
return target.angle;
}
}
});
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);