class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('bg', 'assets/skies/sunset.png'); this.load.image('ball', 'assets/sprites/ball-pink.png'); } create () { this.add.image(400, 300, 'bg'); this.add.text(10, 10, 'This Tween has a random delay value. Click to start it.', { font: '16px Courier', fill: '#ffffff' }); const text = this.add.text(10, 40, '', { font: '16px Courier', fill: '#ffffff' }); const ball = this.add.image(100, 300, 'ball').setScale(0.5); const tween = this.tweens.add({ targets: ball, x: 700, yoyo: true, duration: 1000, persist: true, paused: true, ease: 'bounce.out', delay: function (target, key, value, index, total) { const delay = Math.random() * 2000; text.setText(`Tween Delay: ${delay}`); return delay; } }); this.input.on('pointerdown', function () { if (!tween.isPlaying()) { tween.play(); } }); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('bg', 'assets/skies/sunset.png'); this.load.image('ball', 'assets/sprites/ball-pink.png'); } create () { this.add.image(400, 300, 'bg'); this.add.text(10, 10, 'This Tween has a random delay value. Click to start it.', { font: '16px Courier', fill: '#ffffff' }); const text = this.add.text(10, 40, '', { font: '16px Courier', fill: '#ffffff' }); const ball = this.add.image(100, 300, 'ball').setScale(0.5); const tween = this.tweens.add({ targets: ball, x: 700, yoyo: true, duration: 1000, persist: true, paused: true, ease: 'bounce.out', delay: function (target, key, value, index, total) { const delay = Math.random() * 2000; text.setText(`Tween Delay: ${delay}`); return delay; } }); this.input.on('pointerdown', function () { if (!tween.isPlaying()) { tween.play(); } }); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);