class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('pic', 'assets/pics/cougar-face-of-nature.png');
}
create ()
{
// Default non-flipped image
this.add.image(250, 164, 'pic');
// Flipped via a call to setFlipY
this.add.image(250, 464, 'pic').setFlipY(true);
const image = this.add.image(650, 164, 'pic');
// Flipped via setting the flipY property
image.flipY = true;
const image2 = this.add.image(650, 464, 'pic');
this.input.on('pointerdown', () =>
{
// Flipped via a call to toggleFlipX
image2.toggleFlipY();
});
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('pic', 'assets/pics/cougar-face-of-nature.png');
}
create ()
{
// Default non-flipped image
this.add.image(250, 164, 'pic');
// Flipped via a call to setFlipY
this.add.image(250, 464, 'pic').setFlipY(true);
const image = this.add.image(650, 164, 'pic');
// Flipped via setting the flipY property
image.flipY = true;
const image2 = this.add.image(650, 464, 'pic');
this.input.on('pointerdown', () =>
{
// Flipped via a call to toggleFlipX
image2.toggleFlipY();
});
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);