class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.image('block', 'assets/sprites/block.png');
}
create ()
{
const image = this.add.image(100, 100, 'block');
this.tweens.add({
targets: image,
x: { value: 700, duration: 4000, ease: 'Power2' },
y: { value: 400, duration: 1500, ease: 'Bounce.easeOut' }
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.image('block', 'assets/sprites/block.png');
}
create ()
{
const image = this.add.image(100, 100, 'block');
this.tweens.add({
targets: image,
x: { value: 700, duration: 4000, ease: 'Power2' },
y: { value: 400, duration: 1500, ease: 'Bounce.easeOut' }
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);