class Example extends Phaser.Scene { constructor() { super(); } preload() { this.load.image('block', 'assets/sprites/block.png'); } create() { var marker = this.add.image(100, 300, 'block').setAlpha(0.3); var image = this.add.image(100, 300, 'block'); this.tweens.add({ targets: image, x: 600, ease: 'Power1', duration: 3000, onComplete: this.onCompleteHandler, onCompleteParams: [image] }); } // The callback is always sent a reference to the Tween as the first argument and the targets as the second. // Whatever you provided in the onCompleteParams array follows. onCompleteHandler(tween, targets, myImage) { console.log('onCompleteHandler'); myImage.setScale(2); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { constructor() { super(); } preload() { this.load.image('block', 'assets/sprites/block.png'); } create() { var marker = this.add.image(100, 300, 'block').setAlpha(0.3); var image = this.add.image(100, 300, 'block'); this.tweens.add({ targets: image, x: 600, ease: 'Power1', duration: 3000, onComplete: this.onCompleteHandler, onCompleteParams: [image] }); } // The callback is always sent a reference to the Tween as the first argument and the targets as the second. // Whatever you provided in the onCompleteParams array follows. onCompleteHandler(tween, targets, myImage) { console.log('onCompleteHandler'); myImage.setScale(2); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);