class Example extends Phaser.Scene
{
constructor()
{
super();
}
preload()
{
this.load.image('block', 'assets/sprites/block.png');
}
create()
{
var marker = this.add.image(100, 100, 'block').setAlpha(0.3);
var image = this.add.image(100, 100, 'block').setAlpha(0);
var tween = this.tweens.add({
targets: image,
x: 600,
ease: 'Power1',
duration: 3000,
paused: true,
onStart: this.onStartHandler,
onStartParams: [image]
});
this.input.once('pointerdown', function ()
{
tween.play();
});
}
// The callback is always sent a reference to the Tween as the first argument and the targets as the second,
// then whatever you provided in the onStartParams array follows
onStartHandler(tween, targets, gameObject)
{
console.log(arguments);
gameObject.setAlpha(1);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor()
{
super();
}
preload()
{
this.load.image('block', 'assets/sprites/block.png');
}
create()
{
var marker = this.add.image(100, 100, 'block').setAlpha(0.3);
var image = this.add.image(100, 100, 'block').setAlpha(0);
var tween = this.tweens.add({
targets: image,
x: 600,
ease: 'Power1',
duration: 3000,
paused: true,
onStart: this.onStartHandler,
onStartParams: [image]
});
this.input.once('pointerdown', function ()
{
tween.play();
});
}
// The callback is always sent a reference to the Tween as the first argument and the targets as the second,
// then whatever you provided in the onStartParams array follows
onStartHandler(tween, targets, gameObject)
{
console.log(arguments);
gameObject.setAlpha(1);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);