var text;
var tween;
class Example extends Phaser.Scene
{
constructor()
{
super();
}
preload()
{
this.load.image('block', 'assets/sprites/block.png');
}
create()
{
var marker = this.add.image(100, 100, 'block').setAlpha(0.3);
var image = this.add.image(100, 100, 'block');
// Creates a chained tween.
var tween = this.tweens.add({
targets: image,
x: '+=600',
ease: 'Power2',
paused: true
});
this.input.once('pointerdown', function ()
{
tween.play();
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
var text;
var tween;
class Example extends Phaser.Scene
{
constructor()
{
super();
}
preload()
{
this.load.image('block', 'assets/sprites/block.png');
}
create()
{
var marker = this.add.image(100, 100, 'block').setAlpha(0.3);
var image = this.add.image(100, 100, 'block');
// Creates a chained tween.
var tween = this.tweens.add({
targets: image,
x: '+=600',
ease: 'Power2',
paused: true
});
this.input.once('pointerdown', function ()
{
tween.play();
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);