Phaser 3 started development in December 2014. It features a brand new game-specific renderer, a proper module based structure and is built with the ever evolving state of web browsers firmly kept in mind.
Test out the new Phaser 3 renderer live as we build it
As development progresses you can follow how we get on in our Dev Logs. There are 5 published so far. Each one includes a summary of what took place, thoughts on the API, WebGL and Phaser 3 structure - as well as demos to run and source code to explore.
We will keep adding new dev logs as Phaser 3 progresses, but for now enjoy the first 5 that we've published.