image

The second release candidate of Phaser 2.4 is now ready for testing.

Freshly built files have been uploaded to the Phaser Github repo in the dev branch. You can either checkout the repo and build yourself (via grunt) or just grab the files from the build folder and use those for testing.

Since RC1 we have rewritten most of the way the Cache works internally - it's a lot cleaner now. We've also introduced a new DeviceButton class - which is a unified way of handling different buttons on input devices (like advanced mouse buttons, Gamepads and Styluses). There are lots of small fixes and of course all the changes from RC1.

  • Known Issues remaining: TileSprites don't size properly in WebGL mode. We'll look at this next week, it will be fixed before we release!

Please see the Change Log for all of the details, including what has been deprecated.

It would be great if you could help test RC2. Find a bug? Please post it to Github issues or the forum. We can't guarantee to always see it on the forum, but we do try. Github issues however are always dealt with. If possible always include a small test case with your issue so we can fix it asap.

Thanks to the invaluable feedback of those who have been testing RC1. Hopefully not long to go now before we can kick 2.4 out the door, but the stronger we can make it, the better for everyone.

Read More