"In the last tutorial we started building a word searching game in Phaser. We set up the tile grid and a dictionary so that we could check if any particular word actually exists or not (or according to the dictionary we are using at least).
In this tutorial we are going to extend on that and allow the player to select a run of tiles from the grid (horizontally, vertically and diagonally) in an attempt to create a word. If they guess a word successfully it will increase their score.
We will also be creating a timer that will end the game when it reaches 0 (rather than going to a game over screen it will just restart the game for now). Basically, at the end of this tutorial the core functionality of the game will be completed, it will just be lacking a coat of polish to make it look nice."