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Game development is hard work. Just like any form of software development there are going to be bugs in the code. Debugging games can be especially challenging due to their fast paced real time nature. Fortunately, Phaser comes with quite a few tools built in to help you debug your games. Other than reading the API documentation or looking at the source code of examples, there isn’t a whole lot of extra detail on how to debug them out there. In this guide, I’ll explain what’s available, and some real world ways to use them to combat the onslaught of code bugs.

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