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"I made the walking-around-on-the-map one game state and the fighting-a-monster (or a printer in my case) another game state. After the fight ends, I wanted to go back to the walking-around state but put the frog at the same map position he was before the fight started - not reset everything in the state back to the default. But the way Phaser works is that when you start a game state, the create function is always called. How could I ensure that the frog ended up back where he belonged each time that happened?"

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