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This is a nice detailed tutorial from the Code Captain site: "Groups are one of the most powerful features of PhaserJS, let’s take a look at how they work, by creating a small spaceship shooter example."

What we’ll cover

  • How to set up a Phaser Group
  • Create an Arcade physics body for movement
  • Detect when lasers are out of bound
  • Object Pooling using Phaser Groups for improving performance
  • Phaser mouse or touch input
  • Phaser keyboard input events

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