Tilemap animations, physics, events and custom property enhancements for Tiled JSON map files within the Phaser game framework
This is a Phaser plugin that leverages the map editing capabilities of the Tiled map editor. It allows the developer to selectively enable the following features:
- tile animation
- object layer based collision (for use with Arcade physics)
- custom properties (not yet implemented)
- object layer based event handling (not yet implemented)
The plugin is designed to facilitate integration into existing code bases with minimal code changes.