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Tilemap animations, physics, events and custom property enhancements for Tiled JSON map files within the Phaser game framework

This is a Phaser plugin that leverages the map editing capabilities of the Tiled map editor. It allows the developer to selectively enable the following features:

  • tile animation
  • object layer based collision (for use with Arcade physics)
  • custom properties (not yet implemented)
  • object layer based event handling (not yet implemented)

The plugin is designed to facilitate integration into existing code bases with minimal code changes.

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