Harold Bowman continues his tutorial series on how to get a Phaser game onto iOs without using any of the big-name packagers:
"As I continued my adventure in migrating my Phaser game Word Fall from desktop to iOS, I spun my wheels trying to achieve something which should have been easy. This was a classic case of something which is so hard right up until the moment it turns out to be easy.
I'll start with the step which I completed exactly as expected. If you read my First Steps article, you know I finished with a Phaser stage displaying a moving sprite like this:"