In the second part of his series, James Pierce continued to blog about developing his first Phaser 3 game. Although he was using a beta version at the time, the lessons he learned still apply to the final release in several cases. In part 2 he covers passing data between Scenes, changing the dimensions of Game Objects, configuring tweens and dealing with Sprite children.
Lessons and Code Part 2
In part 2 learn about passing data between scenes, configuring tweens and more in Phaser 3.
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