Phaser 3.2.1 is out. This point release expands upon the changes made in the 3.2.0 version and includes updates and bug fixes across the API. Updates include new optional arguments for the setFrame
method to control resizing of the base Game Object. The ability to restart a Scene by just calling start
from its local ScenePlugin. Cameras following Game Objects will now factor in their zoom level in the follow offset. Render Textures now draw any frame, not just the base frame. And many more.
Grab the latest build from GitHub, npm or CDN and as usual see the full Change Log for details.