This is a new tutorial from the developers of TexturePacker. TexturePacker has supported Phaser 3 since the early betas and this tutorial shows you how to get the most out of it:
- Creating sprite sheets with TexturePacker
- Loading sprite sheets in Phaser
- Setting pivot points with TexturePacker
- Playing animations from the sprite sheet
- Optimizing start up time and reducing download size
- Complete code is on GitHub