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Today we release Phaser 3.6.0. The biggest change in this version is that the new Container Game Object is now fully ready for use and no longer issues a beta warning to the console. They're fully documented, so please see the docs and examples to get up to speed on using them.

We also made some changes to the Impact Physics API to avoid a method name conflict, fixed a performance regression in Arcade Physics, updated Groups and moved Retro Fonts into their own namespace so they can be easily excluded from custom builds.

As usual, grab the latest build from GitHub, npm or CDN and see the full Change Log for details.

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